Kerbal space program mun lander11/10/2023 So the bottom line is, don't build a "first" network, build 1 permanent, state-of-the-art network, planned in advance with room to expand. Before starting a countdown at the launch pad, how about planning and visualizing the satellite network that you aim at with this web-based planner?Why spend the money on low-tech infrastructure that will have to be replaced anyway, especially when all you get for that time and money is just the ability to collect less science than you can with Kerbals. It provides purposes to launch and operate satellites in the space. RemoteTech is one of the popular mods for Kerbal Space Program. 7 comments Angel-0a commented on Kerbalism doesn't account for working antennas EC consumption on unloaded vessels with no connection.RemoteTech 1.9.12 Latest Version 1.9.12 Released JWhat's New? Recompiled for KSP 1.12.1 Fixed the mispositon of the signal delay interface Detailed …Introduction.RemoteTech also adds one button to the right side of the map view, below the planet info/ship crew button.RemoteTech support is broken #436 Closed Angel-0a opened this issue on The flight computer can be accessed by clicking the calculator icon below the time warp indicator.The Kerbal Space Center and any remote command stations will be marked on the map with red dots. It's the price you pay for going bigger.Īs magnemoe shows, once you go the other direction it's amazing how much lighter you can get once you start shedding weight.KSP already has several excellent autopilot mods, including MechJeb and kOS, and we are working to make sure that these mods are compatible with RemoteTech. 6 to 2.5 seems perfectly reasonable to me. And because they need to handle stresses over a longer distance (twice as wide) they'll have to be thicker too. double the diameter and you need four times as much material for those. unless you want the top of the lander to be open (and I'm under the impression you don't) and unless you don't want a bottom either. ![]() Size increases trigger more size increases (the support structure needs to be stronger, you need bigger tanks and batteries and so on) so doubling the payload usually results in a disproportional increase in launch weight. Ideas or a mod part would be appreciated. I've tried placing it under the docking port, much like the rest of the fuel tanks but that didn't work. The issue is being where and HOW to place this single, radially mounted RCS tank. This allows me to cut down the weight for my lander (and rocket overall) along with some nice T:R. ![]() So one side mounted RCS tanks should suffice. I only need a small amount, not a whole heaping lot. However due to my recent decision to stop using half-cheats, like being able to orient ships with reaction wheels, I've got an issue with the RCS fuel for this thing. ![]() So, with use of parts clipping (anyone else consider this NOT cheating?) and those toroidal fuel tanks, I have a working two stage lander with over 1.5 Km/s of ÃŽâ€V, that can be tucked inside a 3.75m Interstage from KW Rocketry (or other means) for Apollo Style missions. I tweaked the file so the thing isnt so stupidly heavy (a 1man Lander can is. I have most of the lander design, its a two stage bit, with three Rockomax 7S for the decent stage, and two 77s for the accent stage.
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